Jogos Eletrônicos e a Inclusão da Criança com Deficiência na Escola

Authors

  • Marcos Vinícius Guimarães de Paula Rede municipal de ensino, Anápolis, Goiás, Brasil, marcosviniciusguimaraesdepaula@outlook.com
  • Flávia Karla Soares Universidade Estadual de Goiás (UEG), Pires do Rio, Goiás, Brasil, fkarlak@hotmail.com

DOI:

https://doi.org/10.5216/rp.v31i2.67110

Abstract

This research aims to discuss the use of electronic games as a pedagogical resource in the work with children with disabilities at school, addressing some challenging questions presented for a search for reflections, around the constant evolution of society, especially with regard to technological inclusion of disabled students. Thus, we try to incorporate dialogues aimed at the action of the educator and children, aiming to find ways for the applicability of electronic games in the teaching and learning processes in the school space. In addition, the text reports inclusive pedagogical experiences developed in a public school in the municipal school of Anápolis-Goiás, where a student with intellectual disability and a student with visual deficiency experienced some electronic games on the computer. Thus, it is concluded that the use of electronic games in training processes involving children with disabilities contributes to the development of motor and cognitive skills, to new learning and also to digital, educational and social inclusion .

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Published

2020-12-17

How to Cite

GUIMARÃES DE PAULA, M. V.; SOARES, F. K. Jogos Eletrônicos e a Inclusão da Criança com Deficiência na Escola. Revista Polyphonía, Goiânia, v. 31, n. 2, p. 166–178, 2020. DOI: 10.5216/rp.v31i2.67110. Disponível em: https://revistas.ufg.br/sv/article/view/67110. Acesso em: 17 jul. 2024.

Issue

Section

Dossiê Tecnologias Digitais na Educação Básica