“Life is a game”: videogame, discursive genres and (multi) literacy
DOI:
https://doi.org/10.5216/sig.v30i4.51118Keywords:
Videogame. Discursive genres. (Multi)literacies. Applied linguistics.Abstract
We investigate in this article the videogame as discursive production mediated by the use that language has in the diverse spheres where the language subject circulates. Therefore, we center our course on the theories of the Bakhtinian circle and its concept of discursive genres (BAKHTIN, 2011) along with theories of literacies from the Applied Linguistics. We took the game The Sims 4 by Electronic Arts as object of investigation and starting from the analysis of conceptions about the videogame, we delimited characteristics indispensable to any discursive genre, thus, making room for future studies in this direction.
Downloads
Downloads
Published
How to Cite
Issue
Section
License
Author (s) authorize Signótica to publish an article, if accepted, signing its contribution as original and not submitted to another publisher for publication. In case of acceptance and publication, Signótica's articles are Creative Comons BY-NC-ND (Attribution + Non-Commercial + Non-Derivatives)