Gamification as a pedagogical strategy on e-learning

Authors

DOI:

https://doi.org/10.5216/revufg.v21.69839

Abstract

This paper discusses how gamification can serve as a pedagogical strategy to increase undergraduate students on e-learning. The hypothesis supports that the proper use of gamification elements can represent a pedagogical strategy to promote more dynamic and creative practices in e-learning. The research method is a literature review on e-learning and gamification. The conclusion shows that gamification can contribute to expand interaction and immersion; improve playfulness; enhance student participation, involvement and commitment in virtual learning environments; and enable the reduction of dropouts in e-learning.

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Published

2021-10-27

How to Cite

ANDRADE, L. A.; FAGUNDES, U. M. . Gamification as a pedagogical strategy on e-learning. Revista UFG, Goiânia, v. 21, n. 27, 2021. DOI: 10.5216/revufg.v21.69839. Disponível em: https://revistas.ufg.br/revistaufg/article/view/69839. Acesso em: 27 sep. 2024.

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Section

Dossiê - Cibereducação: Fundamentos, Interfaces e Pedagogias Emergentes