The one form of imagine the game, your values and your possibilities

Authors

  • Sílvia Cristina Franco Amaral FEF-Unicamp
  • Gustavo Nogueira de Paula

DOI:

https://doi.org/10.5216/rpp.v10i2.1098

Keywords:

Jogo eletrônico, lazer, entretenimento

Abstract

Are videogames entertaining devices that serve only for workers and students’ relaxation while inputting consumer society values in them? Or do they present real game characteristics such as educational and leisure instruments that can help to develop an individual? In this essay we have tried to communicate with the two lines of thinking that answer this question, in an attempt to understand if these two lines are complimentary or mutually exclusive. We believe they do not exclude one another, provided that they are well explored and contextualized, which could contribute to the development of an individual on an educational process that focuses on leisure. KEYWORDS: electronic games – leisure – entertainment.

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Author Biography

Sílvia Cristina Franco Amaral, FEF-Unicamp

Prof. Drª do Departamento de Educação Motora- Faculdade de Educação Física - Unicamp

Published

2007-09-13

How to Cite

AMARAL, S. C. F.; DE PAULA, G. N. The one form of imagine the game, your values and your possibilities. Pensar a Prática, Goiânia, v. 10, n. 2, p. 155–168, 2007. DOI: 10.5216/rpp.v10i2.1098. Disponível em: https://revistas.ufg.br/fef/article/view/1098. Acesso em: 30 jun. 2024.

Issue

Section

Artigos Originais