Use of gaming techniques for visual information analysis

Authors

  • Hudson Rodrigues Costa Universidade Católica de Brasília (UCB). Brasília (DF)
  • Rosalvo Ermes Streit Universidade Católica de Brasília (UCB). Brasil, Brasília, DF

DOI:

https://doi.org/10.5216/32365

Keywords:

Game techniques. Gamification. Human-computer interaction (HCI). Visual analytics. Decision process.

Abstract

Information overload and abundance data, with diversity in form and content, make the decision making processes more complex. On the other hand, the visual presentation of information has been an interesting alternative to support managers and specialists. However, it is necessary that the interfaces are appropriate to facilitate and promote the analysis of the information. In this context, this article describes research that uses the concept of games. It explores the importance of information management, the use of gamification for visual information analysis, as well as the psychological motivations related to mechanical games in decision making process. Due to the low number of studies about gamification in this area, the article presents relevant thoughts on the subject.

Downloads

Download data is not yet available.

Author Biographies

Hudson Rodrigues Costa, Universidade Católica de Brasília (UCB). Brasília (DF)

Mestrando do Programa de Pós-Graduação Stricto Sensu em Gestão do Conhecimento e da Tecnologia da Informação (MGCTI), na Universidade Católica de Brasília (UCB). Brasil, Brasília, DF.

Rosalvo Ermes Streit, Universidade Católica de Brasília (UCB). Brasil, Brasília, DF

Doutor pela Universidade Federal do Rio Grande do Sul (UFRGS), mestre em Ciência da Computação pela Universidade Federal do Rio Grande do Sul (UFRGS). Professor do Mestrado em Gestão do Conhecimento e Tecnologia da Informação (MGCTI) da Universidade Católica de Brasília (UCB). Brasil, Brasília, DF

References

CODECADEMY. Aprenda a programar de maneira interativa e gratuita. [S. l.], [201-]. Disponível em: <http://www.codecademy.com>. Acesso em: 31 Ago. 2014.

DAVENPORT, T. H.; PRUSAK, L. Information ecology: mastering the information and knowledge environment. USA: Oxford University Press, 1997.

DETERDING, S. et al. From game design elements to gamefulness: defining “gamification”. In: INTERNATIONAL ACADEMIC MINDTREK CONFERENCE: ENVISIONING FUTURE MEDIA ENVIRONMENTS. 15., 2011, Tampere, Finland. Proceedings… New York: ACM, 2011. p. 9-15.

DETERDING, S. Gamification: designing for motivation. Interactions, v. 19, n. 4, p. 14 - 17, 2012.

EBERT, A.; GERSHON, N. D.; VEER, G. V. der. Human-computer interaction: introduction and overview. Künstliche Intelligenz, v. 26, n. 2, p. 121 – 126, 2012.

FERRO, L. S.; WALZ, S. P.; GREUTER, S. Towards personalised, gamified systems: an investigation into game design, personality and player typologies. In: AUSTRALASIAN CONFERENCE ON INTERACTIVE ENTERTAINMENT: MATTERS OF LIFE AND DEATH. 9., 2013, Melbourne, Australia. Proceedings… New York: ACM, 2013. p. 1-6.

GARTNER. Gartner says by 2015, more than 50 percent of organizations that manage innovation processes will gamify those processes. Newsroom, Egham, UK, april 2011. Disponível em: . Acesso em: 19 out. 2014.

GARTNER. Gartner says by 2014, 80 percent of current gamified applications will fail to meet business objectives primarily due to poor design. Newsroom, Stamford, Conn. nov. 2012. Disponível em: . Acesso em: 19 out. 2014.

GOODMAN, S. K. Information needs for managing decision-making. Records Management Quaterly, v. 27, n. 4, p. 12-23. 1993.

HAMARI, J.; KOIVISTO, J.; SARSA, H. Does gamification work? A literature review of empirical studies on gamification. In: HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES. 47., 2014, Hawaii, USA. Proceedings… Hawaii, USA, 2014. p. 3025-3034.

HÄGGLUND, P. Taking gamification to the next level: a detailed overview of the past, the present and a possible future of gamification. Student thesis (Degree of bachelor)-Umeå Universitet, Umeå, 2012.

IANDOLI, L.; KLEIN, M.; ZOLLO, G. Can we exploit collective intelligence for collaborative deliberation? The case of the climate change collaboratorium. MIT Sloan Research Paper, Massachusetts, n. 4675, jul. 2008. Disponível em: < http://ssrn.com/abstract=1084069>. Acesso em: 19 out. 2014.

KARACAPILIDIS, N.; PAPADIAS, D. Computer supported argumentation and collaborative decision making: the HERMES system. Information Systems, v. 26, n. 4, p. 259-277, 2001.

KENNERLEY, M.; MASON, S. The use of information in decision making: literature review for the Audit Commission. Centre for Business Performance, Cranfield School of Management, 2008. Disponível em: <http://archive.audit-commission.gov.uk/auditcommission/sitecollectiondocuments/AuditCommissionReports/NationalStudies/Cranfield_Information_use_review.pdf>. Acesso em: 04 Out. 2014.

KHAN-ACADEMY. A free world-class education for anyone anywhere. 2014. Disponível em:<http://www.khanacademy.org/>. Acesso em: 04 Out. 2014.

MADUREIRA, V. Gamificação: mais do que uma tendência, uma estratégia. Marketing Digital, [S. l.], 2012. Disponível em: <http://imasters.com.br/midia-e-marketing-digital/web-marketing/gamificacao-mais-do-que-que-uma-tendencia-uma-estrategia/>. Acesso em: 04 Out. 2014.

MARCZEWSKI, A. Gamification: a simple introduction & a bit more. [S. l.]: Kindle edition, 2013.

MILLER, C. et al. Orchestrating data, design, and narrative: information visualization for sense- and decision-making in online learning. International Journal of Cyber Behavior, Psychology and Learning, USA, v. 2, n. 2, p. 1-15, 2012.

MIRANDA, S. V.; STREIT, R. E. O processo de gestão da informação em organizações públicas. In: ENCONTRO DE ADMINISTRAÇÃO DA INFORMAÇÃO, 1., 2007, Florianópolis. Anais... Santa Catarina: Anpad, 2007. p. 1-17.

MELONI, W.; GRUENER, W. Gamification in 2012. [S. l.]: M2 Research, 2012. Disponível em: <http://gamingbusinessreview.com/wp-content/uploads/2012/05/Gamification-in-2012-M2R3.pdf >. Acesso em: 05 Ago. 2014.

MORRISON, B. B.; DISALVO, B. Khan academy gamifies computer science. In: ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, 45, 2014, New York, USA. Proceedings… New York: ACM, 2014. p. 39-44.

PELLING, N. The (short) prehistory of “gamification”… Funding Startups (& other impossibilities), [S. l.], 2011. Disponível em: <http://nanodome.wordpress.com/2011/08/09/the-short-prehistory-of-gamification/>. Acesso em: 04 out. 2014.

SANFILIPPO, A. et al. Psychosocial and cultural modeling in human computation systems: a gamification approach. In: MICHELUCCI, P. (ed.). Handbook of human computation. New York: Springer, 2013.

SAP StreamWork Online Help. [S. l.]: SAP StreamWork. Disponível em: <https://streamwork.com/help/12Sprints.html>. Acesso em: 18 Out. 2014.

SAWANT, A. P.; HEALEY, C. G. Need for perceptual display hierarchies in visualization. XRDS: Crossroads, The ACM Magazine for Students, v. 13, n. 3, 2007.

THOMAS, J. J.; COOK, K. A. Illuminating the path: the research and development agenda for visual analytics. Los Alamitos, USA: IEEE Computer Society, 2005.

WERBACH, K.; HUNTER, D. For the win: how game thinking can revolutionize your business. Philadelphia: Wharton Digital Press, 2012.

WILSON, I. You must remember this. Canada: Institute on Governance, 1999. Disponível em: <http://mercury.ethz.ch/serviceengine/Files/ISN/121818/ipublicationdocument_singledocument/1435f0c5-d8dc-499d-8c76-bd2986d741ee/en/you_must_remember.pdf>. Acesso em: 19 Out. 2014.

CUNNINGHAM, C.; ZICHERMANN, G. Gamification by design: implementing game mechanics in web and mobile apps. Sebastopol: O’Reilly Media, 2011.

Published

2015-06-15

How to Cite

COSTA, H. R.; STREIT, R. E. Use of gaming techniques for visual information analysis. Comunicação & Informação, Goiânia, Goiás, v. 18, n. 1, p. 110–123, 2015. DOI: 10.5216/32365. Disponível em: https://revistas.ufg.br/ci/article/view/32365. Acesso em: 17 jul. 2024.

Issue

Section

Artigos