La Representación del Poder en los Videojuegos sobre la Edad Media en los años 80

Authors

  • Brenda Rodríguez Seoane Universidad de Santiago de Compostela

DOI:

https://doi.org/10.5216/hr.v24i2.60972

Abstract

The vision of Middle Ages today is created and expanded by the popular audiovisual culture based on cinema and video games. Within the diverse subject matter they can deal with, power and social relations are one of the most striking subjects. Therefore, in this article we will try to explain briefly the elements and power relationes that we can find in some video games born in the eighties of the twentieth century.

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Published

2020-01-12

How to Cite

SEOANE, B. R. La Representación del Poder en los Videojuegos sobre la Edad Media en los años 80. História Revista, Goiânia, v. 24, n. 2, p. 40–64, 2020. DOI: 10.5216/hr.v24i2.60972. Disponível em: https://revistas.ufg.br/historia/article/view/60972. Acesso em: 27 jul. 2024.