ASPECTS ON THE SPORTS, COMMERCIALISATION AND SPECTACULARIZATION OF ELECTRONIC GAMES

Authors

  • MATHEUS BORSATO Universidade Estadual de Maringá (UEM), Maringá, Paraná, Brasil, matheusborsato@hotmail.com
  • MARCOS ROBERTO BRASIL Centro Universitário Guairacá, Guarapuava, Paraná, Brasil, brasilmr@hotmail.com.b
  • VERONICA VOLSKI MATTES Universidade Estadual de Maringá (UEM), Maringá, Paraná, Brasil, vero_edf@hotmail.com
  • VINICIUS MACHADO DE OLIVEIRA Universidade Estadual de Maringá (UEM), Maringá, Paraná, Brasil, oliveira_vm@hotmail.com
  • JULIANO DE SOUZA Universidade Estadual de Maringá (UEM), Maringá, Paraná, Brasil, julianoedf@yahoo.com.br

DOI:

https://doi.org/10.5216/rpp.v23.57704

Keywords:

Electronic Games. E-Sports. Pierre Bourdieu. Anthony Giddens.

Abstract

Electronic sports have become a relevant sport practice, both in their organization in the professional sphere, and in the issues that arise in the academic field. In these terms, the objective of the article was to present clues about the process of sportivization, commodification and spectacularization of e-Sports. To account for the research, we have gathered sources from the exploratory method to characterize the development of electronic games as a new sports practice, specifically as a sports subfield, raising historical data regarding its evolution as a social practice, having as theoretical support the contributions of the sociology of Pierre Bourdieu, allied to the analyzes of Anthony Giddens like point of complementary theoretical support.

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Published

2020-07-21

How to Cite

BORSATO, M.; BRASIL, M. R.; MATTES, V. V.; DE OLIVEIRA, V. M.; DE SOUZA, J. ASPECTS ON THE SPORTS, COMMERCIALISATION AND SPECTACULARIZATION OF ELECTRONIC GAMES. Pensar a Prática, Goiânia, v. 23, 2020. DOI: 10.5216/rpp.v23.57704. Disponível em: https://revistas.ufg.br/fef/article/view/57704. Acesso em: 17 jul. 2024.

Issue

Section

Ensaios