BEYOND THE GAME: ANALYZING THE USEFULNESS OF GAMES TO PROMOTE LIFE SKILLS DEVELOPMENT

Authors

  • Mauro Henrique André Auburn University
  • James Lloyd Mandigo Brock University

DOI:

https://doi.org/10.5216/rpp.v16i4.20539

Keywords:

games, physical education, life skills, jogos, educação física

Abstract

The current paper provides a reflection about games’ ‘power’ to promote both ‘good’ and ‘bad’ learning. The study is organized in three sections. First, the complexity of games’ nature is briefly introduced within diverse perspectives in order to provide an understanding why games are highly empowered. Second, an analysis of historical events and academic references show how games have been used to promote both good and bad events. Finally, two life experiences are presented in order to illustrate how games can provide opposite outcomes regardless of cultural differences. Thus, within a provocative reflexive, physical educators are encouraged to think what can be taught on their daily lesson that is “beyond” the learning of the game itself.

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Author Biographies

Mauro Henrique André, Auburn University

Doutorando em Educação Física / PhD Candidate in Physical Education

Department of Kinesiology

Physical Education

James Lloyd Mandigo, Brock University

Doctor in Philosophy - Physical Education

Department of Applied Health Sciences

Physical Education

Published

2013-12-20

How to Cite

ANDRÉ, M. H.; MANDIGO, J. L. BEYOND THE GAME: ANALYZING THE USEFULNESS OF GAMES TO PROMOTE LIFE SKILLS DEVELOPMENT. Pensar a Prática, Goiânia, v. 16, n. 4, 2013. DOI: 10.5216/rpp.v16i4.20539. Disponível em: https://revistas.ufg.br/fef/article/view/20539. Acesso em: 17 jul. 2024.

Issue

Section

Ensaios