Educational games in the health promotion of adolescents with obesity: integrative review
DOI:
https://doi.org/10.5216/ree.v27.77011Keywords:
Exergaming, Adolescent, Obesity, Health PromotionAbstract
Objectives: to analyze the use of educational digital games to promote health in adolescents with obesity. Methods: an integrative literature review was conducted in the MedLine, LILACS CINAHL and Scopus databases. Results: of the 1,337 studies identified, 15 were included for analysis. The most prevalent outcomes in the studies were physical activity and healthy eating. Most digital games are active video games with graphic designs that encourage body movement to promote physical activity, some of which are represented by avatars. In this format, adolescents are encouraged to engage in real-life behaviors, such as healthy eating and physical activity. Conclusion: digital games represent an educational technology with potential use in healthcare, as they promote the development of health knowledge, attitudes toward physical exercise, and healthy eating habits in adolescents.
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