Juegos educativos en promoción de la salud de adolescentes con obesidad: revisión integradora
DOI:
https://doi.org/10.5216/ree.v27.77011Palabras clave:
Videojuego de Ejercicio, Adolescente, Obesidad, Promoción de la SaludResumen
Objetivos: analizar el uso de juegos digitales educativos para promover la salud en adolescentes con obesidad. Métodos: se realizó una revisión bibliográfica integradora en las bases de datos MEDLINE, LILACS, CINAHL y Scopus. Resultados: de los 1.337 estudios identificados, se incluyeron 15 para el análisis. Los resultados más frecuentes en los estudios fueron la actividad física y la alimentación saludable. La mayoría de los juegos digitales son videojuegos activos con diseños gráficos que fomentan el movimiento corporal para promover la actividad física, algunos de los cuales están representados por avatares. En este formato, se anima a los adolescentes a adoptar comportamientos de la vida real, como la alimentación saludable y la actividad física. Conclusión: los juegos digitales representan una tecnología educativa con potencial para el cuidado de la salud, ya que promueven el desarrollo de conocimientos sobre salud, actitudes hacia el ejercicio físico y hábitos alimentarios saludables en los adolescentes.
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