From anime to game: evocative spaces of Saint Seiya

Authors

  • Washington Drummond Universidade Federal do Rio de Janeiro, Rio de Janeiro (RJ), Brasil.

DOI:

https://doi.org/10.5216/ag.v13i2.55182

Abstract

The objective of this article was to analyze the evocative spaces of the Saint Seiya: Soldiers' Soul and Saint Seiya: Sanctuary Battle, and to understand the role played by the landscape in both of them. As a method, a bibliographical review of the studies on videogames was carried out, highlighting those concerning the scope of Geography, as well as the most intimate contact with the anime spaces, reassembling the seasons, and the evocative spaces of the games, playing them and observing other players' considerations. It has been found that the evocative spaces of the games amplify the sense of immersion of the players in the Saint Seiya fictional world, as well as the communicate new perspectives of the story and the spatiality of this universe.

Keywords: Representation. Videogames. Game space. Evocative spaces.

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Published

2019-08-19

How to Cite

DRUMMOND, Washington. From anime to game: evocative spaces of Saint Seiya. Ateliê Geográfico Journal, Goiânia, v. 13, n. 2, p. 253–271, 2019. DOI: 10.5216/ag.v13i2.55182. Disponível em: https://revistas.ufg.br/atelie/article/view/55182. Acesso em: 5 dec. 2025.

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Articles