THEATRE AND TECHNOLOGY
A future fantastic?
DOI:
https://doi.org/10.5216/ac.v9i1.78046Abstract
This article discusses the place of technology in theatre, as a potential tool to address some of the questionable ecological practices inherent in traditional theatre making. With a focus on augmented and/or virtual reality (AR/VR), the article posits some potentials and pitfalls of embracing technologies as integral components of the narrative development and presentation of performance. The tensions between art and technology in their incorporation into creative theatrical practices are discussed, particularly in light of the tendency for technology to favor pre-recording in contrast to the necessary liveness of the theatrical, dramatic event.
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ARTS COUNCIL ENGLAND. (2022). Accessed 20 April, 2023. https://pointone-epos.co.uk/how-to-make-theatres-more-sustainable/
BROWN, John. What is Theatre? 1st edition. Abingdon: Routledge, 2013.
BUCHER, John K. Storytelling for virtual reality: methods and principles for crafting immersive narratives. New York and London: Routledge, Taylor and Francis Group, 2018.
CHAPPLE, Freda, and KATTENBELT, Chiel. Intermediality in theatre and performance (Themes in theatre. Collective approaches to theatre and performance 2) 2nd ed. Amsterdam: Rodopi, 2006.
MEYER, Bohse, and SOFIE, Rebekka. The expansion of scenography in virtual reality theatre: investigating the potential of double scenography in Makropol's Anthropia. Theatre and performance design 6 (4):321-340. DOI: https://doi.org/10.1080/23322551.2020.1854929
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