The double conditioning of Metal Gear Solid 2: Discursivity and metalanguage in video games
DOI:
https://doi.org/10.5216/v.v19.62318Keywords:
Discursive design studies, Video games, FoucaultAbstract
In the scope of Game Studies, this article explores the results of a video games pilot-analysis from a discursive approach, based on Michel Foucault. Taking Metal Gear Solid 2 as a starting point, we explore the discursive connections existing around the game.
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Ludografia
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